Roller Ball: Demo
Roller Ball: Demo is a simple rolling ball game where the objective is to reach each level's goal.
If you enjoy playing the game, please feel free to leave a comment down below with any feedback you might have, thank you.
This demo is currently intended for testing purposes.
Controls: Controller layout is based on an Xbox Controller but should work on Playstation controllers (A = Cross, X = Square, etc.)
Move: left analog stick/ wasd / arrow keys
Reset: A / R
High Scores: select / F
Pause: start / spacebar / escape
Fire: Y / E
Absorbent: X / C
- Save Settings: saves all settings across or on resetting levels
- Challenge Mode: Changes controls from perspective based movement to orthogonal based movement. For example up on the analog stick makes the ball move north instead of forwards.
- Diagonal: An experimental movement setting that makes diagonal movement faster than forward movement.
- Test Settings: Displays sliders for testing different values that impact movement.
The test sliders are all at the recommended default value, and levels may not be possible to complete on certain settings, changing between levels always resets all settings, but resetting a level resets the settings unless the "Save Sliders" checkbox is checked.
- Grounded Lerp Weight: The rate at which the bounce/velocity damping approaches the grounded bound while the ball is on the ground.
- In Air Lerp Weight: The rate at which the bounce/velocity damping approaches the in air bound while the ball is in the air.
- Grounded Bounce Bound: The lower bound for the ball's bounce property.
- Grounded L-Damp Bound: The lower bound for the ball's velocity damping property.
- In Air Bounce Bound: The upper bound for the ball's bounce property.
- In Air L-Damp Bound: The upper bound for the ball's velocity damping property.
Bounce: This property shows how bouncy the ball is.
L-Damp: This property shows how quickly the ball slows down to the environment, kinda like air resistance.
- Mass: The mass of the ball.
- Speed: The force the ball uses to roll.
- Gravity: The force that pulls the ball down.
small side note, the high score menu does not record the times of every level, this will be fixed soon.
Status | Prototype |
Platforms | HTML5 |
Author | LuggageGoblin |
Genre | Platformer |
Made with | Godot |
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